

Last Stand is a "capture-and-hold" game type in which two opposing teams (the Marines and the Outlaws) each attempt to capture one or more control points to gain points as a team captures more control points, they gain points at a steadily increasing rate. Two maps were made available on release, along with two game types: Elimination and Last Stand. Star Marine is an in-fiction ground combat simulator, allowing players to fight each other with conventional weaponry. While a multi-crew component of Arena Commander was announced at a 2015 Star Citizen conference, it has yet to be implemented in the game. Equipment to customize ships used in Arena Commander can be rented to further allow for modification of player ship combat ability. G-force effects on the pilot were introduced in Arena Commander, which could cause the player character to black out if they moved in a way that applied substantial g-forces on the ship. A final game type, called Pirate Swarm, is a horde based game type similar to Vanduul Swarm but with different enemy types. Game types like Battle Royale and Team place players in direct opposition of one another, gaining points for destroying enemy ships. A racing game type, set on a specifically designed map with three courses, allows players to fly through checkpoints and attempt to beat each other's time. Capture the Core is a game type inspired by classic capture the flag rules, where a team must capture the opposing team's core and deposit it on their side.
#Star citizen spectrum free
In the Free Flight game type, players can pilot their ship without threat of combat encounters, while in Vanduul Swarm up to 4 players fight waves of computer controlled enemies.
#Star citizen spectrum simulator
Arena CommanderĪrena Commander is an in-fiction space combat simulator allowing players to fly ships in various game types against other players or AI opponents. Also included are decorations and flair that can be placed and arranged within the hangar. In the Hangar Module, players can explore or modify their purchased ships that have been publicly released and interact with the ship's systems, though no flying options are available. Three of the modules, Hangar, Arena Commander, and Star Marine, provide examples of gameplay features that would appear in the Persistent Universe module, but also have their own mechanics. These modes, called modules, provide different player experiences from one another. Star Citizen combines features from space simulator, first person shooter, and massively multiplayer online genres across its four playable modes. The player character's performance in Squadron 42 will reportedly have an impact on their career in Star Citizen.

Squadron 42, a single-player game set in the same universe, was initially announced in the Kickstarter as an included campaign in Star Citizen, but is now intended to be a standalone product. In addition to crowdfunding, marketing is now also funded through external investment, having received US$63.25 million as of March 2020. Such methods of generating crowdfunded revenue have however led to criticisms and legal issues surrounding the project.

No projected date for the commercial release of Star Citizen is currently given.Īfter the initial Kickstarter ended, Cloud Imperium Games continued to raise funds through the sale of ships and other in-game content, and is now noted for being the highest crowdfunded video game and one of the highest-funded crowdfunding projects overall, having raised over US$400 million as of November 2021. The latest of these modules, known as the "Persistent Universe", was made available for testing to pre-purchasers in 2015 and continues to receive updates. In 2013, Cloud Imperium Games began releasing parts of the game, known as "modules", to provide players with the opportunity to experience gameplay features prior to release. The launch of the game was originally anticipated for 2014, but was repeatedly delayed. Star Citizen has become highly criticized during its long production process, both for the fact that there is still no clear release date and for the challenges backers who have abandoned the project have faced in receiving a refund. Pre-production of the game began in 2010, with production starting in 2011. The game was announced on Octothrough a successful Kickstarter campaign which drew in over US$2 million. A spiritual successor to 2003's Freelancer, Star Citizen is being led by director Chris Roberts. The game is being developed and published by Cloud Imperium Games for Microsoft Windows. Star Citizen is a multiplayer space trading and combat simulation game that is in development.
