
What does this mean? It means you need to make sure your splash damage defenses are hitting enemies in groups and are protected. In the same amount of time (5 seconds) an Archer Tower (level 1, total cost 1,000 gold) will do 55 damage to the unit it is targeting. A fully upgraded mortar (level 8, total cost 12,560,000 gold) will do 65 damage in one shot to the units within the splash zone. A mortar's damage is only limited by how many troops your enemy puts down and how well you funnel them into where you want them. Mortars (and later Wizard Towers) are your first and last line of defense against mass infantry attacks.
#Lords mobile heroes too put on your wall how to#
I will write about how to leave intentional spawn spots in your base later, in the advanced base defense chapter. Make sure you don't have any holes in your base to let them spawn inside your walls. This is showing you where enemies can spawn. When you move any building or wall (but not decorations), it shows you white lines one space larger in every direction from that building. Yes, enemies can spawn around the ring of your base. Oh Gosh! Enemies Can Spawn There Too?! Not good! The buildings protecting your defenses do matter - Mines/collectors will have more HP than Barracks/Builder's Huts. It is too complicated to get into here (this 'basics' section) but I think I'll cover it later in more detail. The difference between 'Decent' and 'Great' has to do with the way units decide which building to attack next. The #1 mistake I see new players (or not so new players) doing is placing their defenses so they can be targeted by archers spawning outside of the walls. Walls are good, but are not the only part in a super awesome base.

I also produce Clash of Clans videos on YouTube, including a Let's Play (basically a playthough) starting at Town Hall level 4, so if you're looking for more help and advice I hope to see you over there.Įnemies spawning in this orange area will auto-attack the archer tower right away! Eight archers or so will easily kill this turret.Įnemies have to spawn outside of this green box, and can't immediately attack the turret.Īn archer placed at the blue dot will attack the buildings in the order seen. Check it out for links to my other guides as well as notes about editing and reproducing my content. This page is part of Flammy's Strategy Guides. Common army compositions and Risk vs Reward. Learn its flaws and exploit them.Īttacking: How To Raid - Goal: Get Resourcesīenefits of raiding, ideal raid, limits, restrictions, and details relating to the fine art of stealing resources. Understanding the matchmaking system, both how it works and why it matters. Matchmaking: Trophies, Experience, and Town Hall Level This chapter goes from the basics to advanced material. This guide covers how to use units most effectively how they move, and why they act. Unit Strengths, AI, and Pathfinding GuideĬritical before moving onto more advanced attacking is the knowledge of which unit to use, when, and how it will react.

Rules of thumb for designing your first base.Īdvanced base design elements. Frequently Asked Newbie Questions are included along with their answers.īasic elements of strategy and good base design. How to start your Clan off on the right foot with optimal efficiency.

